(no subject)
Oct. 29th, 2013 09:43 pmName: Lo
DW username: N/a still.
E-Mail: lo.lite@yahoo.com
IM: diotimanecest
Plurk: N/A
Other Characters: N/A
Character Name: The Lodger
Series: Knock-Knock
Timeline: He will be taken from before he reads the diary pages and is faced with reality.
Canon Resource Link: http://www.giantbomb.com/knock-knock/3030-39593/
http://www.ign.com/articles/2013/10/17/knock-knock-pc-review
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Knock-knock
Posted multiple since there's not much info around yet and the game is BALLS CRAZY.
Character History:
The Lodger says he is a young scientist who's been living in his home since he was born. He lives somewhere deep inside a decrepit forest and studies the composition of the soil, water, and living things within it. He is an insomniac and quite probably insane. The time frame is fairly low tech, since the Lodger doesn't have a flashlight or modern amenities. Here's the fun part: everything but this is open to interpretation for most of the game.
The game is surreal, and gives no direct answers itself until the end. The Lodger spends his "days" trying to make his house tidy and his "nights" escaping terrible monsters as the player controls him. It's unclear which is day and which is night, or if both of them are night. These "days and nights" are broken up into stages that aren't really different from each other at all.
As you progress through the levels, it becomes clear that you, AND the character you are playing, have no idea what is happening. The Lodger states he has no clue if he's asleep or if he's awake, or if the monsters that chase him in the various stages are hallucinations or real spirit beings. All you have to go on is various notes that Lodger has written while sleepwalking.
The Lodger babbles during the game about anything that pops into his mind. He talks to himself constantly. While he is pretty eloquent and actually seems partly "sane" through some of his talks with himself, he goes off the deep end every so often.
It is revealed through the notes that he began developing "games" and talking to imaginary beings to try and solve his problem of crushing loneliness. His insanity is hinted at being caused by two things: his isolation (it's doubtful he's spoken to a human being in 10 years) and his chronic insomnia (which can cause hallucinations on it's own). However, The Lodger isn't aggressive. He may be severely deranged, but he's a pitiable character who ends up shaking in the corner under a bed more often than not.
After a while the Lodger finds a bunch of his ripped out diary pages that explain a decent amount of backstory. Apparently the government in charge started to abduct children, most likely for experiments. It is stated in these notes that the Lodger had a son and DIDN'T grow up in the forest in the middle of the woods.
The note says the Lodger escaped to the abandoned building in the woods with his son. In fact, all that stuff about being a scientist? Almost 100% not true. He was a man who took refuge from a hostile government. Many people gave the Lodger their children to keep safe and hidden. Shit then went down. His son was eventually taken, and so were the other two children. This was when the Lodger broke with reality. Stricken with grief, he claimed he became the father of an "invisible" orphan child. He and the child interacted with one another for some time, until she disappeared.
With this revelation, he is forced to confront this reality. The ending of the game is based on if the Lodger decides to accept and remember his past or deny it.
Abilities/Special Powers: None. Nada. Zilch. Besides his ability to hide pretty well without being detected, the Lodger is without any special powers. Wait is hallucinating fucked up shit a power??
Third-Person Sample:
It was warm, warmer than a drafty house up against the mountains. He was thankful for that. He wasn't thankful for the way the floorboards creaked and the way he swore he could hear vague muttering from the cabinets. If he listened, he could hear them talk about how rain looked when it was upside-down.
"I won't." He spoke to empty air with a shaky but determined murmur.
No. He told himself he wouldn't listen, but it was hard when they talked over one another and strange spiral things with grasping fingers flickered in the corners of his vision. He held the oil lamp's light to one of the countertops. The reflection of light off the marble startled him enough that he stepped back from his mirrored image.
He cautiously stared into the shiny surface at the bags under his eyes and the far too old blue and black striped scarf clinging to his shoulders loosely.
"I'm definitely asleep now."
The cabinets were still making noises. They creaked and croaked at him, sounding like footsteps. Or..were they footsteps? He paused, turned sharply to the hall behind him, and tightened his grip on the oil lamp. There was a shadow, no, not even a shadow. It was colored in, solid.
He ducked under the nearby table, extinguished the lamp, and put his hand over his mouth. He heard a voice. No, not in his head, but a real physical voice asking him what he was doing cowering under the kitchen table.
He stared. That was all he could do. It was a person, and truly, how long had it been since he'd seen someone? It was a dream, but even in his dreams all the beings were tainted and..transparent.
He couldn't find the words to express the thoughts running through his head, cowering on the dark with the confused onlooker, while the cabinets continued to mutter in obscene languages he didn't recognize.
First-Person Sample:
[ Accidental video. ]
..Where am I now?
The air is clean, the ground isn't soggy.
So, this isn't home.
Then I must be still asleep, even in my dreams I am home.
Or..is this is a different home?
...
[ a long pause, a shuffling sound. ]
DW username: N/a still.
E-Mail: lo.lite@yahoo.com
IM: diotimanecest
Plurk: N/A
Other Characters: N/A
Character Name: The Lodger
Series: Knock-Knock
Timeline: He will be taken from before he reads the diary pages and is faced with reality.
Canon Resource Link: http://www.giantbomb.com/knock-knock/3030-39593/
http://www.ign.com/articles/2013/10/17/knock-knock-pc-review
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Knock-knock
Posted multiple since there's not much info around yet and the game is BALLS CRAZY.
Character History:
The Lodger says he is a young scientist who's been living in his home since he was born. He lives somewhere deep inside a decrepit forest and studies the composition of the soil, water, and living things within it. He is an insomniac and quite probably insane. The time frame is fairly low tech, since the Lodger doesn't have a flashlight or modern amenities. Here's the fun part: everything but this is open to interpretation for most of the game.
The game is surreal, and gives no direct answers itself until the end. The Lodger spends his "days" trying to make his house tidy and his "nights" escaping terrible monsters as the player controls him. It's unclear which is day and which is night, or if both of them are night. These "days and nights" are broken up into stages that aren't really different from each other at all.
As you progress through the levels, it becomes clear that you, AND the character you are playing, have no idea what is happening. The Lodger states he has no clue if he's asleep or if he's awake, or if the monsters that chase him in the various stages are hallucinations or real spirit beings. All you have to go on is various notes that Lodger has written while sleepwalking.
The Lodger babbles during the game about anything that pops into his mind. He talks to himself constantly. While he is pretty eloquent and actually seems partly "sane" through some of his talks with himself, he goes off the deep end every so often.
It is revealed through the notes that he began developing "games" and talking to imaginary beings to try and solve his problem of crushing loneliness. His insanity is hinted at being caused by two things: his isolation (it's doubtful he's spoken to a human being in 10 years) and his chronic insomnia (which can cause hallucinations on it's own). However, The Lodger isn't aggressive. He may be severely deranged, but he's a pitiable character who ends up shaking in the corner under a bed more often than not.
After a while the Lodger finds a bunch of his ripped out diary pages that explain a decent amount of backstory. Apparently the government in charge started to abduct children, most likely for experiments. It is stated in these notes that the Lodger had a son and DIDN'T grow up in the forest in the middle of the woods.
The note says the Lodger escaped to the abandoned building in the woods with his son. In fact, all that stuff about being a scientist? Almost 100% not true. He was a man who took refuge from a hostile government. Many people gave the Lodger their children to keep safe and hidden. Shit then went down. His son was eventually taken, and so were the other two children. This was when the Lodger broke with reality. Stricken with grief, he claimed he became the father of an "invisible" orphan child. He and the child interacted with one another for some time, until she disappeared.
With this revelation, he is forced to confront this reality. The ending of the game is based on if the Lodger decides to accept and remember his past or deny it.
Abilities/Special Powers: None. Nada. Zilch. Besides his ability to hide pretty well without being detected, the Lodger is without any special powers. Wait is hallucinating fucked up shit a power??
Third-Person Sample:
It was warm, warmer than a drafty house up against the mountains. He was thankful for that. He wasn't thankful for the way the floorboards creaked and the way he swore he could hear vague muttering from the cabinets. If he listened, he could hear them talk about how rain looked when it was upside-down.
"I won't." He spoke to empty air with a shaky but determined murmur.
No. He told himself he wouldn't listen, but it was hard when they talked over one another and strange spiral things with grasping fingers flickered in the corners of his vision. He held the oil lamp's light to one of the countertops. The reflection of light off the marble startled him enough that he stepped back from his mirrored image.
He cautiously stared into the shiny surface at the bags under his eyes and the far too old blue and black striped scarf clinging to his shoulders loosely.
"I'm definitely asleep now."
The cabinets were still making noises. They creaked and croaked at him, sounding like footsteps. Or..were they footsteps? He paused, turned sharply to the hall behind him, and tightened his grip on the oil lamp. There was a shadow, no, not even a shadow. It was colored in, solid.
He ducked under the nearby table, extinguished the lamp, and put his hand over his mouth. He heard a voice. No, not in his head, but a real physical voice asking him what he was doing cowering under the kitchen table.
He stared. That was all he could do. It was a person, and truly, how long had it been since he'd seen someone? It was a dream, but even in his dreams all the beings were tainted and..transparent.
He couldn't find the words to express the thoughts running through his head, cowering on the dark with the confused onlooker, while the cabinets continued to mutter in obscene languages he didn't recognize.
First-Person Sample:
[ Accidental video. ]
..Where am I now?
The air is clean, the ground isn't soggy.
So, this isn't home.
Then I must be still asleep, even in my dreams I am home.
Or..is this is a different home?
...
[ a long pause, a shuffling sound. ]